![]() The first being an unlimited and and on-demand 3D layer system (with maybe some opacity and other wheels or something) or perhaps instead changing the scene system into more streamlined “scene-layer” system would be less conflicting to the plumbing. True that… really only two things really in my mind stop blender from overtaking any need to use after effects in most projects. Which means learning Blender to that extent is going to be much more of a process than learning Element 3D.įor tutorials, try looking at BlenderGuru.Īlso check out Blendernerd, BlenderCookie, and BlenderDiplom. Seamless textures, bump map settings, UV unwrapping of the model, specular and glossiness settings, etc… In Blender, you’ll have to do all that work yourself. When you drag and drop a texture onto a model in Element, a lot is going on that VideoCopilot has already done the work for. ![]() That means all the set up work on the models has been done already. However, Element 3D is designed to be as easy as possible. You can’t create models from scratch in Element 3D. ![]() ![]() (In fact, Blender can do a lot of what After Effects in general can do.) Element 3D was designed to bring a very small amount of the functionality of a 3d program into After Effects. Blender can do far, far more than Element 3D can. Can Blender be used to achieve these same results?Īre there any examples out there that show the same quality of ‘metal’ type texture results?Īny tutorials that you know of that show how this can be done?Ībsolutely. ![]()
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